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Workshop
6
Title: Creativity &
Collaboration: The Value of Video Games
Workshop
Description:
In our ongoing efforts to
engage today's students, we must provide them with meaningful
ways to demonstrate their creativity, and we must encourage our
students to explore a range of collaborative partnerships. One
of the easiest ways to engage your students in a classroom
culture of creativity and collaboration is through the use of
video games. This workshop will provide participants with the
opportunity to explore the use of several free and easy video
game design platforms, while highlighting the curricular
connections that are addressed, and the fundamental skills that
are being developed, through the use of gaming in education.
Presenter: Andy McKiel
Andy
McKiel is currently the Literacy with ICT Coordinator in St.
James-Assiniboia School Division, where he regularly plans and
implements just-in-time professional learning opportunities for
all staff and students on an ongoing basis. Andy models the use
of a wide range of technologies to highlight their potential use
within the classroom setting.
In his former role as a Grade 4 classroom teacher, Andy’s
inquiry-based approach to teaching and learning lead to the
development of many innovative technology-driven projects,
including website development, virtual school tours, and a wide
range of video projects.
As a teacher mentor, Andy realizes the need to develop teacher
literacy with ICT so that educators can effectively infuse
technology across subject areas and grade levels. In his current
role as President of ManACE (Manitoba Association For Computing
Educators), Andy works with a dedicated team of educators from
around the province to offer unique professional learning
opportunities for a growing network of educators.
While Andy regularly utilizes blogs, wikis, podcasts and a wide
variety of traditional technology tools in his teaching, he’ll
be the first to admit that the key to engaging 21st century
learners is not just found in the use of the technology itself.
Rather than simply focusing on the technology, we must develop
‘literate’ participants who can effectively collaborate in a
media-rich society.
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